dev diary  7 first  boss holy version animation  time lapse part1

angel guardian animation time lapse progress part 1 in spriter.
first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:

if you like it follow us in youtube and like our facebook page.



dev diary  6 first  boss holy version new concept

working in the  new concept more celestial  form for first boss  design for  the  holy version, more  info soon
dont forget like  us in facebook
facebook web


dev diary  5 first  boss holy version

working in the first boss  design for  the  holy version, more  info soon
dont forget like  us in facebook
facebook web


dev diary  4 inferno´s zone 1 test  map

working in the first  zone  inferno version with the new props  and tiletset edition.

dev diary  3 inferno´s  1 props  in  progress

working in  some props  for the inferno version  of the firts zones of  the game


soo  the   project, will start  again, we  create  a new  story and a new monsters and enemies.

this is  the first 1: and  the first  update of the new concept  of the  game.

dev diary  new concept  1:

first  test boss:

demon  golem


Dev Log 23  animations  update.

main character   animations update:

attack 1

attack 2
dragon arm spell update

idle  update
idle  weapon
spell update
walk   1
walk  2


Dev Log 21

classes update:

hunter class

knight class

working in:
  • mage
  • monk
  • guardian.


Dev Log 18

new version  of the  main  character, with more resolution

2  new animations  with the new version  of the main character.


Dev Log 16 

new stamina system  test, Dark souls style.

faster link:
stamina system gfycat

Dev Log 17

main character animations update in  Spriter.


Dev Log 15 

Pixel art work in progress main characters.

working in heroes of  earth and fire element
                                                             main char: hero of ether element

hero of water element

hero of wind element


Dev Log 12 

Here is a first concept art of the goddes

 first test of level up effect.


Dev diary

Dev Log 1 first concepts of the game

Here is a first concept arts and char desing idea
char desing

mor info in https://www.facebook.com/portafolioDigitalFfman22?ref=ts&fref=ts

Dev Log 2 first test of gameplay

final style, with some test of moves, camera and scenario.

Dev Log 3 gameplay works

  • new version, with:
  • attack animations.
  • door system.
  • enemy test

  1. directional key to move.
  2. A to attack.


first test version of dragon-project was delete.

new version of dragon project ver:1.0.3
new features:

  • experience system.
  • stats system.
  • damage system.
  • enemy hp.
  • new mob, blue flame.
  • improve attack animations.


Dev Log 4 gameplay works menu system ver1


  • directional key: move
  • A: attack
  • D and F:cast spells
  • P: pause and char menu
  • M: mini map


  • minimap
  • dragon spells.
  • energy bar.
  • spells menu
  • dragon_project ver 1.0.4


spells updates:

  • A: attack
  • S and D:cast spells
  • space bar: pause and char menu
  • M: mini map

  • add shadow fireball spell
  • add explotions effects.
  • correct some bugs.

dragon_project ver


Dev Log 5 maps style and exploring

some new Screenshots of the new update of the game.

save room


mini boss battle room
in this room you get the slide power and dodge power


Dev Log 6 boss fight test #1

  • woriking in the first mini boss Big blue flame
  • working in the first boss Hydra

coming soon new playable update :)

here a little sprite of the hydra boss battle.


testing events and combat variables.

the hydra boss create with spriter by brashmonkey.

Dev Log 7 working in the map and mini boss fight.

new game screen capture.

Dev Log 8 working in better map tile set

new tilemap for the map temple, more darker, more complex, and with more contrast

Dev Log 9 working in better item and equip gui (interactive with out mouse)

equip test interface for the game.

A to select option 
S to back 
1 to 4 add chest items
5 to 8 add legs items.
direccional key to move

    1* select first the type of equip
    2* select the item of the right side.


Dev Log 10 desing works.

here is the world Map of the game.

the name of the planet is Terra.


this is the ice golem the protector of the water element tunic.

on the water temple
ready to animate in Spriter

Dev Log 11 desing works, coding new boss fight system and second boss Ice Golem

all ice golem attacks in the alpha version.

the link load more faster than the image

attack 1------>jump attack: falls above the character,hurts him, and stun.

second version: you can stun the golem if the golem falls on ice spikes on the floor
attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it
attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof
second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.
attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage
attack5-------->arms attack: if you avoid his attack, he will stuck in the floor
second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him